Lady
Vashj
Strategy
Abilities
Shock Blast
8325-9675 nature damage on the current target and also stuns the target for 5
seconds. Used in Phase 1 and Phase 3.
Static Charge
Deals 1619 to 1881 nature damage to surrounding ally’s within 10yards every 2
seconds for 20 seconds. Used in Phase 1 and Phase 3.
Entangle
Entangles everyone within 15 yards of Lady Vashj and deals 500 damage every 2
seconds for 10 seconds. Used in Phase 1 and Phase 3. Can be removed with
Blessing of Freedom.
Multishot
Deals 6475 - 7525 physical damage to up to 5 people. Only used when the current
target is not in melee range after a Shock Blast or Entangle. Used in Phase 1
and Phase 3.
Shoot
Standard range attack that's only used when the current target is not in melee
range after a Shock Blast or Entangle. Used in Phase 1 and Phase 3.
Forked Lightning
Deals 2313 - 2687 nature damage to up to 5 targets in a cone in front of Lady
Vashj. Used repeatedly during Phase 2 and is completely random.
Toxic Spores
Deals 2775 to 3225 nature damage per second for 30 seconds. The debuff is
obtained by stepping into the toxic clouds the Spore Bats spit out. The debuff
disappears if the player moves out of the cloud.
Monsters
Monster: Spore Bat
The Spore Bats have a low amount of HP and enters the room circling above Lady
Vashj in Phase 3. From time to time they spit out Toxic Spores at a random
target in the raid. After 4 minutes in Phase 3 the rate of which they spit out
Toxic Spores greatly increases, much to the same effect of an enrage timer.
Monster: Enchanted Elemental
Water Elementals spawn in Phase 2 from the surrounding water moving towards Lady
Vashj. They have approximately 7,6k HP and if they reach Lady Vashj they
increase her damage by 5%, this buff stacks.
Monster: Tainted Elemental
Around every 50 seconds a Tainted Elemental will spawn somewhere at the bottom
of the stairs. They are immobile and shoot poison bolts at random targets. They
have roughly the same HP as an Enchanted Elemental but despawn after 10-15
seconds. If killed they drop a Tainted Core.
Monster: Coilfang Elite
An elite mob with about 175k HP. The mob hits hard and has a nasty cleave that
deals 7k damage. A pure tank and spank mob, just position it wisely due to the
cleave.
Monster: Coilfang Strider
An elite mob with about 175k HP. The mob hits hard, casts Mind Blast for about
3k shadow damage and also has an AE fear aura that fears anyone that gets into
melee range. This mob should be kited by a Mage, Hunter or Warlock.
Items
Item: [Tainted Core]
Upon looting a [Tainted Core] you
become rooted to the ground. You can however throw the core, just like a leather
ball, to an ally in line of sight. The Tainted Core is used to disable the
shield generators surrounding Lady Vashj.
How to do it

Phase 1
Spread the raid out as shown in picture 1 and keep Lady Vashj in the centre
area. Since Lady Vashj is tauntable it's wise to use 2 tanks in case of an
Entangle, Shock Blast or Static Charge on the MT. You wan't to make sure that
Lady Vashj doesn't get a chance to Multi Shot, it really hurts. Have the people
effected by Static Charge run out of the center area until the debuff wears of.
If someone in melee gets Static Charge it's very important that healers are
paying attenion, especially if the effected target is also entangled. At 70%
Phase 2 starts.
Phase 2 (See bottom picture)
Four shielding generators spawn in the middle of the room shielding Lady Vashj
from all damage. Lady Vashj becomes immobile and immune to all kinds of damage
in the center of the room. For the entire phase she will do nothing else then
cast Forked Lightning over and over again.
Now you need to create four teams of 1-2 DPS and 1 healer for the four marked
areas in picture 2, make these teams consist of all the melee DPS you have in
the raid and a couple of ranged DPS if needed. The four teams should deal with
all the Enchanted and Tainted Elementals that spawn from each respective area.
Have the remaining DPS in the raid position in the middle of the room and kill
all the Coilfang Elites and Striders that spawn. Striders should be killed first
and all of the mobs should be fully dotted all the time. Phase 2 is all about
DPS and not letting any Tainted Elemental despawn.
Every time a Tainted Core is used to disable a shield generator Lady Vashj
looses 5% HP. When all the four shield generators are disabled Lady Vash is at
50% and Phase 3 starts.
Phase 3
Phase 3 is the last phase and is just like phase 1 with one additional element;
the spore bats. Assign a couple of ranged DPS to killing the bats as they spawn.
The longer the fight progresses the more Toxic Clouds you'll have and moving
Lady Vashj fast to adjust for the clouds is imperative. This phase is a DPS race
since the rate of which Toxic Coulds spawn is greatly increased after 4 minutes.